Sonic X doesn’t pull any of that, instead the main cast from the games (for the record: Sonic, Tails, Knuckles, Amy, Cream, Rouge and Eggman) have very consistent personalities, mostly in line with their SA2 (Or Advance 2, for Cream) personalities. Not distracting enough to ruin the show, though, and as I said, it’s still visually very impressive, and it more than makes up for the lacklustre animation.īoom changed a lot of the characters’ personalities, for better or for worse, and at times even had them vary considerably from episode to episode. I realize the discrepancy X-OVA is because the OVA consists of two 25-minute episodes, while Sonic X is 26 20-minute episodes per season, but I can’t hep but feel it’s distracting. It’s distracting after the smooth 24 fps of Boom. I realize that’s what’s always done, but because the characters don’t move while talking, it’s more noticeable, because the shot stays the same for sometimes ten seconds at a time. It’s even worse when characters are talking: it’s a stillframe with mouth animations pasted over. Walk cycles and the like feel stiff and lacking, in a way that even the OVA pulls it off more smoothly. Whenever something has to be animated, like when they’re walking or fighting, it’s done at what feels like 5 fps. When it’s a CG effect, like Sonic’s Spin Attack, or different layers moving in relation to each other, it’s rendered in the usual 24 frames per second. ![]() The actual animation, though.Let me explain my point. What I mean by that is that what I said previously applies mostly to stillframes. These do become rare as the show continues on, as the animators get the hang of the characters. ![]() This happens mostly in the first half of season 1, and then usually with Sonic and Eggman. There are a few problems I have, for instance in a few scenes the characters’ proportions look out of wack. I don’t have a lot of experience with anime, but I really like this show’s visual design. It has very ambitious visuals, featuring plenty of dynamic angles and flashy CGI backgrounds. Better looking than Boom, even, and it takes quite a lot for me to admit that. How did I enjoy it? Keep reading to find out.įirst things first, Sonic X is a fantastic looking show. Now, in 2016, with the added baggage of the games before and since (at the time I didn’t know SA1 and SA2 were games of their own) and a better grasp on the English language, I decided to watch Sonic X once more. After that, the only episode I regularly came back to was 38, the finale of the SA2 adaptation. I’ll refer back to this first watching a few times during this review as well. I watched most of the show then, aside from most of the second half of season 3, which I caught up on later when I had forgotten the context. ![]() Aside from a few episodes of AoStH and maybe a few cutscenes of ’06 and Shadow (a bit foggy on the timeline), Sonic X was the first official Sonic continuity I came across, back in early 2010. Now, unlike Sonic Boom, which I was experiencing for the first time when I wrote the review (as we all were), I have a bit of personal history with Sonic X. ![]() According to the show, Sonic’s world (Mobius?) and the human world exist in two separate universes, and the dimensions can be bridged by Chaos Control. The show has a very developed way of explaining the semi-realistic setting of Sonic Adventure and Sonic Adventure 2. The show, while by far the most loyal to the main series of the games, still stands quite separate from it, featuring a healthy assortment of human characters alongside the characters we know from the games at this time. A Japanese-developed anime endorsed by Sega (unlike the DiC cartoons), that aired from 2003 to 2006, so during a fairly eventful time in Sonic history.
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